Custom Prismata Sets, Badges, Top Games, and More!

For today’s blog, I wanted to unveil a few new Prismata features that will be going live this week. Rather than write a big article about them, I’ve made a video. Have a look:

In addition, here are the three new units that will also be going live:

Here are their exact stats and final costs (and yes, Rectifier’s text is a little funny with the whole “does not heal” bit… we’ll fix it later):

Arka Sodara

Arka Sodara – Supply 1

 

Mahar Rectifier - Supply 10

Mahar Rectifier – Supply 10

Redeemer - Supply 4

Redeemer – Supply 4

 

 


Quick update: balance survey results are out!

Hi everyone. Just wanted to post a couple of quick updates.

 

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Hyping Skins and a Step-by-step Walkthrough of the Process 1

Hey, everybody! This post will be covering a bunch of things to do with skins: how they’re made, how we come up with the ideas, and the process in between the time we think of a skin and the time we show the finished product to you. We’ll also be previewing some of the new skins we’ve been developing, like these pirates:

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Prismata’s History in Videos (and how *YOU* can be in the next one!)

Hey, guys!

First up, a quick announcement: our Impending Doom contest ended Saturday, and we received the first answer just over four hours after the contest went live. Congratulations to MasN, who completed the challenge first. All of our top 10 finishers, alongside their finishing times, are listed here.

With one contest out of the way, we’ve decided to announce another. We’re calling it Prismata in 60 Seconds, and the goal is simple: make the best 1-minute Prismata video you can. Details are given near the bottom of the article, but the prizes include an ambassador badge, the chance to design your own emote, the much-coveted first edition Prismata t-shirt, and over $100 in Prismata rewards.

Before we get to the rules and prizes, let’s take a look at Prismata’s history, according to the various videos and trailers released on our youtube channel over the past year. Whether you haven’t watched any of them, or you’re a dedicated subscriber who literally watches every single video the hour it’s posted, there might be a few little things you never knew about these videos!

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Survey results, and our plans for Desktop and Mobile Distribution

Hey guys,

First off, I want to apologize for the lateness of this week’s blog post. On Tuesday, we deployed a new version of the software with some huge updates that massively improved Prismata’s load times, AI speed, and server efficiency. We’ve received a ton of feedback (mostly quite positive) and have been tweaking things non-stop all week to really smooth out the Prismata experience. So the blog took a bit of a backseat.

This week’s post is also an important one, so I didn’t want to rush it. I’ll be revealing the results of our post-Kickstarter “What should we work on?” survey, as well as talking a bit about some of our future plans for mobile and desktop distribution.

Before we get to the survey results, I’d also like to announce that we have a NEW SURVEY out concerning the balance of Prismata units. If you’ve been raging about Apollo, Cluster Bolt, or Deadeye Operative, this is your chance to let your complaints be heard. It should take about 10 minutes, but you can definitely spend a lot more time on it if you want!

 

The Survey Results

Remember the “What Should We Work On” survey that we asked you to fill out a few weeks back? Well, the results are finally in! After nearly 500 responses, we’ve compiled the data and can now share the results with you. So, without further ado, here they are:

 

What Should we Prioritize?

If you took the survey, you probably noticed that we asked the first (and most important) question of “what should we prioritize” twice, in two different ways. We did this in order to ask you what you wanted versus what you felt we should do. Both answers are really important to us, and we thank everyone who took the survey!

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Mission Impossible: Impending Doom Edition (with PRIZES!) 1

Hello, everybody!

I’m here to announce your Impending Doom. Or, at least, your Impending Doom, should you choose to accept it. Eons ago, Will created a challenge that is said to be so difficult that it’s nearly unsolvable. It took founders Elyot and Shalev each over twenty hours to complete it.

mscrap3

Our first stretch goal was met a few weeks after our Kickstarter campaign ended, thanks to Paypal donations at prismata.net/supporters

We’ll be publicly releasing the Impending Doom challenge and holding a contest to see who can solve it first. WARNING: it’s really, insanely, super-duper hard.

Event The IMPENDING DOOM “Impossible” Prismata mission challenge
Date Saturday, January 31,2014
Time 2:00pm EST
Prizes One-of-a-kind in-game badge, bragging rights, rare Prismata emotes

Now onto…

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Help Improve Prismata’s Wiki… and Win Awesome Prizes! 1

Prismata’s greatest strength has always been our community. Since its creation two months ago, the Prismata Wiki has blossomed into one of our greatest community resources for information concerning Prismata. The Prismata Wiki has become a hugely important resource for both beginners and experts alike, as it contains a wealth of information on every unit in the game (basic tips, advanced strategies, and even build orders).

table

The Prismata Wiki contains a lot of really cool stuff, like this massive unit table! Click for the full table.

We want to make Prismata’s Wiki even better by getting even more people from our community involved! Hence, we’ve decided to run a wiki-editing contest.

Yes, a contest. The kind with prizes!

Anyone who makes a contribution to our Wiki in the next month will receive a new rare emote (“I learned that from the wiki.”), and the top contributors could win a Prismata T-shirt, or the chance to develop their own Prismata emote! More information below.

To kick off the contest, I’ve also written up my own highly-detailed article on one of my favourite Prismata units—the Hellhound. It’s pasted below; feel free to use it as a model for your own articles, or even improve it! (more…)


The Future of Prismata’s Art 1

 

Zenith_Gate2(1024x600-Watermarked)

Hey, guys!

I’m going to jump straight into this post. It’s going to be about Prismata’s overall graphical look, and how we’ll be upgrading it as time goes on. We get a lot of questions along the lines of “Why don’t you have good art like Game X?”, where Game X is typically a work by a AAA developer with a budget in the millions. Even though these types of questions may be a bit tongue-in-cheek, we do intend to improve our graphics to the point where we are competing with the best-looking strategy games and card games out there. In the next year, you’ll be seeing big updates to our user interface, look and feel, animations, unit art, and tons of other aspects of Prismata’s appearance. Today, I’m going to explain our plans.

Before I get to that, let’s first take a look at the competition.

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The “What Should We Work On” Survey (Plus Kickstarter Final Results and Other News) 2

Hey guys!

Athough the weather outside is frightful (an “Extreme Cold Warning” in is effect with wind chills below -30 here in Waterloo), we’ve been huddled in the office getting tons of stuff done! We’re working hard on the Prismata campaign, new social and expressiveness features, improvements to graphics and sound, and all kinds of other stuff.

To help us determine how to best focus our efforts, we’ve prepared a quick survey. We want to know what you think, where our weak areas are, and what to prioritize. Your input is invaluable to us and we’ll be personally reading every single response. Take the survey now!

 

New Faces at Lunarch

The break has ended, we’ve all had a great vacation, and the Lunarch office is again filled with people busy working on Prismata. Our last interns, Whinnie and Rachel, have returned to school, and their shoes have been filled by two new faces—Tom (returning developer co-op from last summer) and Megan (who will be helping grow our community).

Please give a warm welcome to Tom and Megan, who will be  getting us lunch and making our coffee for the next four months.

Please give a warm welcome to Tom and Megan, who will be getting us lunch and making our coffee for the next four months.

More news and updates below…

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Happy New Year! Updates, an exciting announcement, and a PUZZLE CONTEST!

Hi everyone!

I know it’s been a bit quiet lately since Kickstarter ended! We’ve all been taking a much needed holiday break, which for me has meant catching up on sleep, and playing tons of video games with my family. Everyone here at Lunarch will be back to work next Monday, eager to start building in all the new Prismata features that we’ve been dreaming about over the break. I’m excited!

This blog will be a random dump of updates, thoughts, and answers to some questions we’ve been getting often. I’ll also be announcing a new funding milestone, plus a mini PUZZLE CONTEST that I’ll be running this weekend!

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